3D character sculpting in Blender – Viking edition
Make big viking with small legs and huge… sword in Blender
In this intermediate Blender course we will make this VIking, following the concept from Laurel D Austin. We will start by analyzing the concept and doing the VIking head. After that we will go trough the beard, hair, and helmet until we reach the torso, arms and legs. When we are ready with the initial body, we will start adding clothes, boots and armors. Then we will start refining everything we did, so we will make the character ready for 3D printing without thin or separate parts. Then it will be time to color the character and make some lighting setup and materials. We will also learn how to make a shadow catcher and turntable video at the end.
What you’ll learn
- 3D character workflow in Blender
- Stylized character sculpting
- Human anatomy
- Rendering
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